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Human Head Model

This project was done while working at ALTSS, Vilnius, Lithuania.

Tasks

I created head models using splines and afterwards applied a surface modifier and with a patch topology of "1",and a Turbo smooth (polygon subdivision) on top of a modifier stack.

Key Activities

MODELLING

To see examples click on images below.

 
     
   

   
     
 

Screen shots of human head model scenes.