Thesis
Working material. Not finished yet. Do not cite without permission from the author. All right reserved
Abstract
The use of digital media in architecture is already taking place for more than two decades. From the use of digital media as just a tool like in the era before 21st century to the use of it as the main mean to design and explore new possibilities that are not possible in the past by using the conventional mean.
The distinction between digital architecture, virtual architecture and physical architecture is also become less and less visible while the understanding of space itself started to evolve into something that human civilization never seen before. The digital content creation gives the possibility of new exploration and innovation in the field of architecture. The advance of digital technologies to design combined with the advance of computer calculation based manufacture create another level of possibility for architecture.
The immersive capability of digital media is also become an interesting subject in the field of architecture not just because the nature of architecture itself but also the ability to create an experience that is not possible with conventional architecture.
The question of why digital architecture is important for the future needs to be answered soon. Not just because it is important to know what will become of architecture in the future but also to generate awareness among architects that the arrival of digital media is not something to be afraid of but see it as a big opportunity to re-create and re-define architecture for the new century. There are also some questions concerning why immersive is important to be considered and also why create a non-existence experience for the contemporary architecture.
Table of Contents
####Chapter I. Introduction
* Architecture explained
* Reality created
* Building the unbuilt
####Chapter II. Space, Architecture and Content
* The problem of space
* Physical, Mental and Cyber Space
* Physical Space
* Mental Space
* Cyber Space or Virtual Space
* Understanding Space
* Digital, Physical and Virtual Architecture
* Digital Architecture
* Physical Architecture
* Virtual Architecture
* Real and Virtual Content
* Real Content
* Virtual Content
####Chapter III. Archive and Place
* The Notion of Archive
* The purpose of archive
* The problem of archive
* Content Selection
* Time constrain
* Digitalising Archive
* Creation of Place
* The problem of Place
* Digital space + Digital archive = Digital Place?
* Displacement of Place
####Chapter IV. Digital Architecture Reconstruction Project
* Research Institution
* Carleton Immersive Media Studio (CIMS)
* Digital Architectural Re-construction Program (DARP)
* Research Projects
* Content-based Research
* Existing Conditions and Building Digitisation
* High-Performance Visualisation
* 3D Imaging and Modelling Protocols
* New Media Tool Development
* Research Background
* Historical Background
* Technical Background
* Research Conducted
* Information gathering
* Information Processing
* Information Presentation
* Information Deployment
####Chapter V. Conclusion
####Bibliography